All games worth mentioning, that I produced as Leader and Game Designer


Operation Na Pali
Genre:
Ego Shooter
Requirement: Unreal Tournament
Development: January 2000 - June 2002
Released: June 2002
www.planetunreal.com/teamvortex/Help



SupraBall (AKA DeathBall)
Genre:
First Person Sports Game
Requirement: Unreal Tournament 2004
Development: Oct. 2002 - Still in Dev
First Released: October 2002
www.deathball.net

Notpron
Genre:
Online Riddle
Requirement: Internet - Patience - Time
Development: July 2004 - July 2005
Released: August 2004
www.notpron.com

Blizz
Genre:
Classic Adventure
Development: November 2005 - ...
Release Date: to be announced
 


I've also been designing Levels for

Unreal, Unreal Tournament, Rocket Arena, Tactical Ops (please forgive...), Strikeforce (please forgive too), Operation Na Pali, Deathball, Unreal Tournament 2004 (unreleased, because they were sold) several others Unreal Engine Based Games and other level design jobs.

I've sold a bunch of maps to Digital Extremes, Epic Games, Secret Level...

I also wrote a couple of Lighting and Gameplay tutorials about this.

Many, but not all, of my maps and tutorials can be found on my old (not updated) level design site.

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