All games worth mentioning, that I produced as Leader and Game Designer
Operation Na Pali Genre: Ego Shooter Requirement: Unreal Tournament Development: January 2000 - June 2002 Released: June 2002 www.planetunreal.com/teamvortex/Help |
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SupraBall (AKA DeathBall) Genre: First Person Sports Game Requirement: Unreal Tournament 2004 Development: Oct. 2002 - Still in Dev First Released: October 2002 www.deathball.net |
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Notpron Genre: Online Riddle Requirement: Internet - Patience - Time Development: July 2004 - July 2005 Released: August 2004 www.notpron.com |
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Blizz Genre: Classic Adventure Development: November 2005 - ... Release Date: to be announced |
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I've also been designing Levels for
Unreal, Unreal Tournament, Rocket Arena, Tactical Ops (please forgive...),
Strikeforce (please forgive too), Operation Na Pali, Deathball, Unreal Tournament
2004 (unreleased, because they were sold) several others Unreal Engine
Based Games and other level design jobs.
I've sold a bunch of maps to Digital Extremes, Epic Games, Secret Level...
I also wrote a couple of Lighting and Gameplay tutorials about this.
Many, but not all, of my maps and tutorials
can be found on my old (not updated) level design site.
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